Now I’m trying to change the code to use it inside a live wallpaper. So far I’ve managed to create and run the default android project. That said, I’m a total newbie with Cocos2d-x. It is no longer required to hook into Activity#onCreate, Activity#onPause, Activity#onResume and Activity#onSaveInstanceState.In the past I’ve developed two iOS games using Cocos2D, but now I want to switch to Cocos2d-x to use the same engine for my iOS games, Android games AND Android Live Wallpapers. With the Maps SDK v10, managing activity lifecycle methods has been reduced by a factor of four. Package name changesįor common examples, refer to the Example App. using 3:logging-interceptor:3.12.7 as part of some other 3d-party library can break requests done with 2:retrofit:2.9.0 and 3:okhttp:4.9.0 and result in unexpected errors. ![]() gradlew :app:dependencies because some other project libraries may silently bring in dependencies that you are not aware of, e.g. Moreover make sure to validate dependencies by running. It is important to use compatible versions of all related Square libraries like Retrofit, Okio etc otherwise runtime crashes may happen. The Mapbox Maps SDK v10 is using OkHttp v4.9.0 by default under the hood. JvmTarget = "1.8" } } Upgrading to use OkHttp / Okio 4.+ Java 8 language features support should be declared in app-level adle file.Minimum Android SDK version is now 21 (formerly 16).This document summarizes the most important changes and walks you through how to upgrade an application using a previous version of the Mapbox Maps SDK to v10. The Mapbox Maps SDK v10 introduces improvements to how Mapbox works on the Android platform, as well as changes to how developers use the SDK. Location component plugin with puck and camera decoupled. ![]()
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